Dungeon crawl stone soup save editor1/13/2024 One thing is sure: everyone suggests dolls as portable containers, and it is common knowledge battlefields have their own merchants. You'll find your first Battlefield key here, but I'm not sure how that works at the moment. The funny thing in this is, the summoned ghost does exp, which at this point is very convenient. Oh, and at least one of the lvl 6 ghosts is a summoner, meaning it can replace its lvl 5 ghost if you kill that. The level isn't hard per se, but boring because of this. One of the rooms (aside Fergus) has an imp - kill it first to prevent it fleeing.Īs you lack healing, you'llstand around a lot. This in theory gives you a health and mana shrine - too bad youdon't use mana, and the health shrine does not refil. You should kill everything around and be lvl 2, put all points into AGI for both characters, thus with like 2 healing potions you should be able to beat Fergus. Every sleep consumes 1 food, and always fully heals you. If one of your char gets one hit from death move it away, so the enemy targets the other, and hope this way you have enough health. This means leave one character afar, and lure ONE enemy close. They don't seem to be too rare, but still. Just tag both as active,and move them manualy during fights.īeware, that arrows are not infinite, you must find supply for them. They don't keep formation, the "leader" don't take first place (not necessarily), so it is all clunky. So if you don't need a skill right there, you might pass on the low level teacher and wait for the later one. Although keep note that for skills more than one teacher might exist. Teachers in the main game are much cheaper than thier battlefield counterpart. The ghost-teacher takes 60 gold,and that's seriously cheap, so while they are wizard skills, get them. The only good news is, both books and teachers unlocks trees for both characters the same time. there are some utility spells (repair, identify item, alchemy, sharpen weapon, luck), but it is mostly a fight-oriented game. Btw, don't bother with the skill system, only when you'll have to. They don't incrise your skill, only let you incirse your skill. Oh, and when you meet the first rat choose the option to attack it. thisis important, because wassisname-ghost is a teacher. Do NOT kill his imp - better exp that way.Īll optional quests only happen when you choose to finish them, so don't worry that just because you have the right item the NPC will disappear. kill Fergus/TortureMaster (this is unavoidable). When clvl 4 I had only 1 point to spare on my main char which went into STR, because you gain 5 stat per clvl, and the twohanded sword has the requirement of 16.Įxp works the old stupid way: monsters give less exp as you level up, while quest exp incirse. Dump all points into AGI at the start, because the enemy is way higher level than you. Stats: lower everything to 0, add 10 CON, 4 AGI. ![]() This means save before leveling up, and reload if you only get1 skillpoint. ![]() While you can not lower the difficulty from this point like ever, you gain some advantage: you have a chance to get an extra skillpoint every level. As soons as the game started change the difficulty to Hardcore. So best starting combination is Warrior/Warrior, as that gives you Repair option.ĭifficulty Setting: go with the official strategy guide: start the game Very Easy, so you get 2 skillpoints to start with. while lockpick can have its place, it is only used for random sutff. spells cost a ton, and regeneration while exists is slow. It doesn't matter what your gender is (male/female/child).Ĭlasses: of course everyone can learn everything, but note this: ![]() All new data will be edited in this first post. Just to make thing simple I guess I'll note here my experience.
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